Official PC System Requirements
So ARK 2 is built on UE5 with all the fancy stuff like Nanite and Lumen and World Partition etc. And honestly these requirements are estimates based on how UE5 games run right now and how ARK Survival Ascended performs on different hardware, they might change before launch but this should give you a pretty good idea of what kind of rig you're gonna need and whether your current setup is gonna struggle. But anyway remember that these are estimates not final specs so don't go buying hardware based on just this.
Minimum (1080p / 30 FPS / Low Settings)
| Component | Requirement |
|---|---|
| OS | Windows 10 64-bit (version 22H2 or newer) |
| CPU | Intel Core i5-10600K / AMD Ryzen 5 5600X |
| RAM | 16 GB |
| GPU | NVIDIA GeForce RTX 3060 (12 GB) / AMD Radeon RX 6700 XT (12 GB) |
| DirectX | Version 12 |
| Storage | 150 GB SSD (NVMe required) |
Recommended (1440p / 60 FPS / High Settings)
| Component | Requirement |
|---|---|
| OS | Windows 11 64-bit |
| CPU | Intel Core i7-13700K / AMD Ryzen 7 7800X3D |
| RAM | 32 GB |
| GPU | NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7900 XT (20 GB) |
| DirectX | Version 12 Ultimate |
| Storage | 150 GB NVMe SSD (PCIe 4.0+) |
Ultra (4K / 60 FPS / Epic Settings)
| Component | Requirement |
|---|---|
| OS | Windows 11 64-bit |
| CPU | Intel Core i9-14900K / AMD Ryzen 9 7950X3D |
| RAM | 64 GB |
| GPU | NVIDIA GeForce RTX 5090 (32 GB) / AMD Radeon RX 9090 XT (32 GB) |
| DirectX | Version 12 Ultimate |
| Storage | 200+ GB NVMe SSD (PCIe 5.0+) |
Xbox Performance Targets
On Xbox you basically get to pick between smooth gameplay or pretty graphics. The classic console tradeoff that we've all been dealing with forever and honestly both modes have their place depending on what kind of experience you want. And also the Series S is kind of a different beast entirely because it's just not as powerful as the Series X and anyone buying a Series S knows it's the budget option so just don't expect 4K 60fps from a $300 console you know what I mean.
| Platform | Resolution | Target FPS | Features |
|---|---|---|---|
| Xbox Series X (Performance) | Dynamic 1440p | 60 FPS | VRR support, reduced Lumen |
| Xbox Series X (Quality) | Dynamic 4K | 30 FPS | Full Lumen GI, Nanite on |
| Xbox Series S | Dynamic 1080p | 30 FPS | Reduced draw distance, no Lumen |
Why ARK 2 Is So Demanding
There's like six massive UE5 features all running at the same time and tbh that's what makes ARK 2 one of the most demanding games anyone has announced. Each one of these is a performance hog on its own and when you stack them all together your hardware is gonna feel it hard and I mean really hard. But honestly it also looks absolutely incredible so at least there's a reason for it and these features aren't just for show they actually change how the game plays in meaningful ways.
Virtualized geometry means creatures can have millions of polygons without any LOD pop-in and every scale and tooth renders at full detail no matter how far away you are which sounds like marketing speak but when you actually see it in action it's genuinely impressive, your GPU is gonna feel it especially in areas with lots of creatures packed together like a breeding pen or a boss arena, and also the fact that there's no LOD pop-in anymore is honestly one of the biggest visual upgrades from ARK 1 where creatures would morph between detail levels as you got closer
Dynamic global illumination for real time lighting in dense forests and caves where light actually bounces around naturally instead of being baked in ahead of time, so torches and campfires cast realistic moving shadows instead of the weird static lighting from ARK 1 that looked fine but never felt alive, which is awesome but costs a lot of frames like a really significant number of frames especially at higher resolutions, and also it means night time actually looks dark and genuinely scary instead of just kind of grayish and slightly dimmer
A seamless 150 square kilometer open world with zero loading screens streaming data constantly as you move around and explore different biomes and regions, this is exactly why you need an NVMe drive because an HDD would stutter so badly the game would be literally unplayable not like "kind of annoying" unplayable but like "the screen freezes for 5 seconds every time you turn around" unplayable, and also the seamless world is huge for immersion because you never see a loading screen once you're in the game at all
Real time destruction on structures and trees and terrain deformation so base raiding now has actual structural collapse physics instead of just watching a health bar go down and hoping the math works out in your favor, which is way more satisfying when you're the one doing the raiding obviously but also means your CPU is calculating actual physics simulations during combat and building collapses and explosions all at once which is computationally expensive as hell, and also the terrain deformation means the battlefield actually changes during a fight so the same base might look completely different after a raid
Cinematic quality character models for NPCs and players using Epic's fancy MetaHuman tech, Vin Diesel's Santiago model uses the full MetaHuman rig with facial animation so expect characters to look way better than the potato faces in ARK 1 that we all just accepted because there was no alternative, it looks amazing but it's not exactly lightweight on the rendering side because these are basically movie quality character models running in real time, and also the facial animations during cutscenes should actually look good for once instead of being weird and uncanny valley-ish
Over a hundred wild creatures visible at once with full AI behavior like pack hunting and migration and territory defense and all of this keeps running even when no players are nearby which is kind of insane when you think about it, the game is basically running a full wildlife simulation in the background at all times and that eats CPU cycles for breakfast lunch and dinner, and also the pack hunting AI means raptors actually work together now like they coordinate attacks and flank you and stuff which is both awesome and terrifying in equal measure
Storage Tips
Seriously plan your storage ahead of time because ARK games absolutely devour disk space like nothing else I've ever installed. And ARK 2 is going to be even worse with all the UE5 assets and high resolution textures and who knows what else they'll add in updates and DLCs and mods and random patches that somehow add 20GB. Honestly I had to buy a dedicated SSD just for ARK 1 and I'm probably gonna have to do it again for ARK 2 which is kind of ridiculous when you think about it but here we are.
Plan on 120 to 150 gigs for the base game alone and with DLC maps and mods 300 plus gigs is totally realistic within the first year of the game being out, ARK 1 with all DLCs went past 400 GB which is just ridiculous when you think about it and shows a complete lack of file size discipline from the devs, like that's literally a third of a 1TB drive for one game and its expansions and that doesn't even include mods or screenshots or config backups, and also the game doesn't compress well at all so don't expect any miracle patches to shrink it later
Unlike ARK 1 you actually need an NVMe SSD now and there's no getting around it, UE5's World Partition streams data constantly so even a SATA SSD will have noticeable stutter and an HDD is just completely unplayable like not even close to playable, I've tested this on different drives and the difference between NVMe and SATA is night and day not even close honestly it's like comparing a bicycle to a sports car, and also if you don't have an NVMe slot on your motherboard you might need to upgrade that too which could mean a new motherboard depending on how old your system is
ARK mods are notoriously huge like some custom maps go past 50 GB all by themselves and that's just the map file not counting the assets it brings along, if you're into mods reserve another 100 to 200 GB or you'll be constantly deleting stuff to make room and that gets old really fast and you'll end up playing storage Tetris every time a mod updates, I've had to uninstall games I actually play and enjoy just to make room for ARK mods and that's a level of commitment I'm not particularly proud of, and also some mods get updates that are almost as big as the original download
Running a dedicated server needs basically the same specs as playing the game plus 20 to 50 GB extra for world saves and player data and config backups and log files that accumulate over time, and the auto backups eat even more space over time so factor that into your storage planning seriously don't forget about it, I've had server drives fill up from backup accumulation and then the whole thing crashes and nobody can connect and suddenly everyone is messaging you at once and it's a whole mess that could have been avoided with a little planning