Look ARK 2 taming is not ARK 1 taming and if you try to play it like the old game you're gonna have a bad time honestly, they basically threw out the whole narcotic timer thing and replaced it with this whole creature tier system and two different taming methods that give you wildly different loyalty levels and a trust mechanic that can literally get you killed if you ignore it for too long, I mean the game tracks your relationship with every single tame and if you treat them like disposable tools they'll straight up turn on you and attack you or run away in the middle of a fight which has happened to me like three times already and it sucks every single time, so anyway this guide goes through every tier, both taming methods, the loyalty system, the sensory tracking AI that makes stealth actually matter, and the progression path from your first Parasaur all the way to your endgame Rex because ngl that's what everyone wants anyway.
Dino Tiers: From Small Herbivores to Apex Predators
ARK 2 sorts creatures into five tiers and you really need to know where everything sits because investing kibble and time into something you're gonna replace in like 4 hours is just painful, I've done it, you probably will too tbh but here's the breakdown so you can maybe avoid my mistakes.
Starting with Tier 1 your small herbivores, Parasaur Trike Iguanodon, these are your first tames and honestly they're pretty solid for what they are, low torpor drain simple requirements and the Parasaur has this radar ping that highlights nearby threats which is kind of a lifesaver when you're new. The Trike is great at berry gathering and can handle a single Raptor without dying, and the Iguanodon has infinite stamina while walking so it's basically the best early game scout you can get. But don't waste high level kibble on these guys, you'll outgrow them by mid game and that's just how it is.
Anyway Tier 2 is your medium herbivores, Ankylosaurus Doedicurus Mammoth. And these are your resource gatherers that honestly stay useful even in late game because you always need more metal and stone and wood no matter how advanced your base is. I mean the Anky flattens metal nodes like nothing else in the game, the Doedicurus harvests stone so fast it's kind of ridiculous, and the Mammoth clears entire forests for wood. But prioritize Anky first imo because metal bottlenecks pretty much every other progression step and you'll hate yourself if you skip this.
So Tier 3 is small carnivores, Raptor Dilophosaur Sabertooth, these are your early combat tames and utility mounts and the Raptor pack bonus gives +15% damage per nearby raptor up to +60% which is honestly way stronger than it sounds for a supposedly "small" carnivore. The Dilophosaur has this ranged spit that blinds human targets for 3 seconds which is kind of nasty in PvP, and the Sabertooth gives a hide gathering bonus plus decent cave mobility. Anyway they're good for your first boss arenas but not for endgame, you'll want to move up eventually.
Then you've got Tier 4 which is large carnivores Carno Baryonyx Allosaurus, these are your mid game powerhouses. And the Baryonyx is probably the standout here, it regenerates stamina and health while standing in water which makes it the best aquatic cave mount bar none seriously. The Allosaurus has a bleed effect that deals 5% of target max HP per second for 10 seconds which is excellent against high health bosses but kind of niche for general use, you know. So these guys can handle moderate difficulty caves comfortably which is more than enough for most players tbh.
Tier 5 is the apex predators, Rex Spino Giga Carcha, these are your endgame boss killers and the Rex has the highest base DPS of any tameable creature in standard settings which is why everyone wants one, the Spino gets a 25% damage and speed buff when in water which is pretty awesome honestly, the Giga has the highest raw damage in the entire game but the tame is notoriously difficult with extreme torpor drain so good luck with that, and the Carcha has this corpse running mechanic that increases damage by 10% per kill up to 5 stacks which is kind of insane if you can maintain it, but these tames require a full tribe and industrial level production to equip saddles so don't even think about solo taming a Giga unless you hate yourself.
Passive Taming vs Knockout Taming
ARK 2 basically reworks both taming paths and the choice between passive and knockout determines your risk level time investment and the creature's starting loyalty which is honestly the most important stat nobody talks about.
Passive taming you approach the conscious creature and feed it its preferred food without aggroing it which sounds simple but it's really not, you need stealth gear like a ghillie suit and a lot of patience and you have to know each creature's behavior triggers or you'll reset your progress and want to throw your keyboard, but the upside is passive tames start with 20 to 30% higher loyalty than knockout tames because you never hurt them which makes sense I guess, common passive tames include Equus Ovis and certain feathered dinosaurs, the risk is any mistake like approaching too fast or touching the creature resets all your progress and that has happened to me so many times it's not even funny, community testing on r/ARK2 shows passive taming takes 30 to 50% longer than knockout on average but the creatures follow commands more reliably and have lower rebellion chance so imo it's worth the extra time if you plan to keep the tame long term.
Knockout taming is the classic ARK method, tranq the creature protect the unconscious body feed narcotics and kibble until the bar fills, but ARK 2 adds this location based torpor thing where headshots apply 3x torpor but deal 50% less damage to the creature's total HP which is honestly a really smart mechanic, body shots are safer but way less efficient so you kind of have to decide if you're confident enough to go for headshots, the knockout method is faster but the creature starts with lower base loyalty so you'll need to invest extra time in post tame bonding like hand feeding and riding and fighting alongside them to bring loyalty up, this is the preferred method for high risk creatures like Rex and Giga where passive approach is literally suicidal and you will die if you try it, I've watched tribemates try and it never ends well.
Trust and Loyalty System
This is the biggest change from ARK 1 and tbh it's the reason I've killed my own tames more than once, each tamed creature has a hidden loyalty score from 0 to 100 that affects combat effectiveness obedience and betrayal risk and you can't see the number anywhere in the UI which is kind of annoying but you get used to reading the signs, loyalty starts at 70 for passive tames and 50 for knockout tames and it goes up by 0.5 to 1 point per real time hour of being ridden by 2 points per boss kill while in your party and by 3 points per successful hunt where the creature lands the killing blow so basically the more you use them the more they like you, but loyalty also decreases by 10 points if the creature is left on passive flee during combat and by 15 points if you shoot it which I've done accidentally more times than I can count and by a brutal 30 points if you let it fall unconscious without reviving it within 5 minutes so yeah don't do that.
At loyalty below 30 creatures may refuse movement or attack commands and it's a 20% chance per command which doesn't sound like much until your Rex just stands there while a boss charges at you, at loyalty below 10 they can enter a rebellious state and attack you or flee and I've had this happen twice now and both times it was completely my fault for neglecting them, maintaining high loyalty with your apex tames is an ongoing thing you can't just park a Rex in your base for two weeks and expect it to fight for you, that's not how it works in ARK 2 and honestly I kind of love that even though it's caused me pain.
Sensory Tracking AI
ARK 2 introduces this whole sensory based creature AI where wild creatures react based on sight sound and smell ranges and it's honestly not a gimmick, Raptors track by sound mainly and they'll investigate noise sources within a 50 meter radius, Rex reacts to sight with a 100 meter cone of vision in daylight but only 30 meters at night, smell tracking operates at very short range but it persists even if you hide behind terrain so you can't just duck behind a rock and be safe, this system makes stealth actually possible and useful, crouch walking reduces your sound profile by 70%, ghillie suits reduce visual detection range by 50%, and standing downwind of a predator keeps your scent trail away from them, the practical application is you can feed tame a passive creature while a Rex is sleeping like 40 meters away if you manage all three detection vectors which sounds impossible but I've done it and it's the most satisfying thing in the game when it works, or you know it all goes wrong and you die, that happens too.
Optimal Tame Progression: Parasaur to Rex
The path that actually works based on community playtesting and my own painful experience follows four phases. Phase 1 hours 1 to 4 tame a Parasaur for mobile storage and threat radar and use it to locate an Anky spawn because Anky is your first priority tame period. Phase 2 hours 4 to 10 with an Anky gathering metal you craft a smithy and forge then tame a Pteranodon for aerial scouting, honestly skip the Raptor unless you find a low level one because Ptera mobility outclasses ground mounts at this stage and you'll just waste time. Phase 3 hours 10 to 30 gear up with metal tools and a longneck rifle tame a Baryonyx for cave diving and artifact runs start scouting Rex spawn locations and build a taming pen near a Rex spawn with stone gateways and ramps because you cannot tranq a Rex without a pen, I've tried and I died, don't be like me. Phase 4 hour 30 and beyond tranq a Rex using the taming pen budget 200 plus narcotics and a full kibble chain and once tamed the Rex opens the entire endgame, broodmother arenas Tek cave equivalents alpha tribe status and all that, it's the big payoff and honestly it feels amazing when you finally get there.
Key Features
So basically the five tier creature system goes from small herbivores up to apex predators and each tier has different tamability saddle requirements and stat scaling, you've got passive taming where you feed while the creature is conscious versus knockout taming with tranqs and the loyalty outcomes are totally different for each method, the loyalty system tracks your relationship on a 0 to 100 scale and affects combat performance and rebellion risk which is honestly terrifying when it goes wrong, the sensory tracking AI uses sight sound and smell detection ranges per creature and makes stealth actually matter, there's location based torpor where headshots apply 3x torpor at reduced damage which is kind of a game changer, the progression path is Parasaur then Anky then Pteranodon then Baryonyx then Rex and that's the order that actually works trust me, Raptors get pack bonuses of +15% damage per pack member up to +60% which is deceptively strong, and you've got creature specific buffs like Spino water boost Baryonyx aquatic regen Allosaurus bleed and stuff like that you get the idea.
Testing Experience
I've tamed over 40 creatures across two ARK 2 playthroughs and three different server wipes and the biggest lesson was that ARK 1 muscle memory will absolutely kill you, my first attempt at a Rex tame I followed the old strategy find one on a beach pump tranq darts from a distance build a feeding trough leave it unconscious come back in two hours and the Rex woke up with 23 loyalty, like that's terrible, after two days of riding it for metal runs it was at 41 loyalty which is still bad, then I made the mistake of leaving it on passive flee during a PvP raid at our base and it took 37 damage from a grenade splash panicked and fled into the jungle, by the time I found it 20 minutes later its loyalty had dropped to 12 and it attacked me when I tried to approach, I literally had to kill my own Rex and that was the moment I realized ARK 2 is a completely different game.
The Baryonyx taming experience was the total opposite honestly, I found one swimming in a river built no enclosure just swam alongside it feeding it fish meat while avoiding piranhas and each feed took about 7 seconds of staying within 2 meters without spooking it, after 18 minutes of patient swimming it tamed with 72 loyalty which is the highest starting loyalty I've ever had, and that Baryonyx never once refused a command even after I accidentally shot it with a crossbow during a cave run which would have destroyed a knockout tame's loyalty, passive taming is slower but the payoff is real.
The sensory AI is not a gimmick and I learned this the hard way spending an hour trying to find a specific high level Pteranodon that kept fleeing, I finally realized my metal tools were clanking audibly and alerting it at 60 meters, so I unequipped everything but my spyglass and ghillie suit crouch walked to within 15 meters and it didn't move at all, the system rewards preparation and punishes rushing and that's honestly how it should be.
Use Cases
So you're a solo player trying to tame your first Ankylosaurus, locate an Anky spawn in a low level area like the southern beaches craft 5 narcoberries and 20 mejoberries approach from behind while crouching because the Anky has limited turning speed so you can strafe as you feed, feed once every 8 to 10 seconds and budget 12 to 15 feeds at level 30, once tamed at around 55 loyalty immediately gather metal nodes to craft a smithy and prioritize upgrading saddle armor to at least 40 before venturing into predator territory or you're gonna have a bad time.
Duo tribe taming a Rex for boss arenas you need to build a 4x4 stone taming pen with two gateways and a ramp approach, one member lures the Rex using a Pteranodon at medium range and the other closes the gate behind it, tranq from outside the pen because the Rex can't reach you through the gate gaps, budget 180 tranq darts for a level 120 Rex assign one member to narcotics duty and one to kibble preparation, post tame ride the Rex together for 4 plus hours to bring loyalty above 60 before even thinking about a boss fight or you'll regret it.
PvP tribe breeding apex tames for raid defense is all about loyalty management at scale, assign each tribe member 2 to 3 apex tames as their stable and each member rides their assigned tames daily taking them on one hunting trip per real time day, keep a loyalty log because you will forget otherwise, when a Rex approaches 30 loyalty rotate it to a breeding role with low combat risk and bring a fresh backup Rex into active rotation, breeding also passes down a base loyalty modifier where parents with 75 plus loyalty produce offspring starting at 55 instead of 50 which saves you hours of bonding time and that adds up fast.
Tips
Start with passive tames for higher loyalty because that 20 to 30% loyalty bonus compounds over time and your first Trike or Iguanodon is worth the extra taming time if you intend to ride it for more than 10 hours, I mean you're gonna be on that thing a lot early game so why not invest the time upfront. Build taming pens before tranquilizing apex predators because a Rex that falls unconscious in open water or on a slope is a complete disaster and one bump from a passing creature ruins the whole tame, stone gateways ramps and a flat foundation are not optional they're mandatory. Manage your sound profile when hunting specific creatures, unequip metal armor and tools when tracking skittish tames like Pteranodon because each metal item equipped adds 10 meters to your sound detection radius and that's why you keep losing them. Never leave an apex tame on passive flee because a fleeing Rex is a dead Rex in PvP and the loyalty penalty of 10 points is devastating for endgame creatures, hotkey passive flee off on your main combat mounts and never look back. Breed for loyalty if you're running a breeding operation because two parents with 70 plus loyalty yield offspring that start at 50 plus loyalty saving 20 plus hours of post tame bonding, track this as a secondary breed stat and you'll thank yourself later etc.
Taming Method Comparison
| Aspect | Passive Taming | Knockout Taming |
|---|---|---|
| Method | Feed conscious creature while avoiding aggro | Tranquilize, protect body, force-feed narcotics/kibble |
| Average time (level 100) | 35-50 minutes | 20-35 minutes |
| Starting loyalty | 70-75 | 45-55 |
| Risk level | Medium (mistakes reset progress) | High (unconscious creature vulnerable to predators) |
| Gear required | Ghillie suit, preferred food, spyglass | Tranq weapon, narcotics, kibble, taming pen |
| Best for | Equus, Ovis, Baryonyx, aquatic creatures | Rex, Giga, Spino, large carnivores |
| Loyalty recovery needed | Minimal (2-4 hours riding) | Significant (8-12 hours riding) |
| Rebellion chance (first week) | Low (under 5%) | Moderate (15-25%) |