Taming in ARK 2 builds on the ARK 1 foundation but introduces several new mechanics that change how you approach every creature encounter. The training and loyalty system means you can't just knock something out, feed it, and ignore it — your relationship with each tame is now an ongoing mechanic. This guide covers the community-established dino tier system, the two taming methods, the new loyalty mechanics, and the optimal early-game transition path based on extensive testing and discussion from the SurviveTheArk forums and Reddit communities.
Community Dino Tier System
The ARK 2 community has settled into a four-tier classification based on role, upkeep cost, and utility. Understanding where a creature fits helps you prioritize your taming queue and allocate resources efficiently.
Small / Pack Tier
Includes: Microraptor, Compy, Dilophosaur, Utahraptor
These creatures are fast to tame, cheap to feed, and breed quickly. Their real power comes in numbers. A pack of 4-6 Utahraptors can bring down prey that would demolish a single high-level carnivore. Microraptors excel at hit-and-run disorientation, while Compy packs overwhelm through sheer volume. The trade-off: they have low individual health and require active management during combat to prevent losses.
Mid-Tier All-Rounders
Includes: Dilophosaurus, Carnotaurus, Allosaurus, Baryonyx
This is the sweet spot for most players. These creatures offer solid combat stats, pack bonuses (Allosaurus alpha buff), and decent weight capacity. A Carnotaurus is fast enough for scouting and strong enough to defend your base perimeter. Baryonyx provides the unique advantage of aquatic mobility — it can chase targets into rivers and lakes without losing combat effectiveness. Mid-tier creatures are the workhorses of any established tribe.
Apex Tier
Includes: Tyrannosaurus Rex, Giganotosaurus, Carcharodontosaurus
The top-end carnivores demand significant investment. Taming a high-level Rex requires 60-90 minutes even with kibble, and feeding a Giga drains meat stores rapidly. The community consensus from Reddit r/ARK is that apex tames are best reserved for endgame boss fights and base defense deterrents. A Giga on aggressive patrol near your base is the single best raid deterrent in the game. However, their presence radius is large — smaller wild creatures will flee the area, making local hunting less productive.
Aquatic / Amphibious Tier
Includes: Baryonyx, Spinosaurus, Sarcosuchus, Kaprosuchus
Water mobility on Arat is critical because many resource-rich areas are accessible only via rivers or coastal routes. Spinosaurus stands out as the amphibious apex — faster in water than on land, capable of extended underwater combat, and large enough to threaten most terrestrial threats when beached. Baryonyx fills the mid-tier gap with its ability to grab and stun smaller prey underwater.
Passive Taming vs Knockout Taming
ARK 2 retains both taming methods from ARK 1, with some adjustments. The choice between them depends on the creature, your gear, and your risk tolerance.
Passive Taming requires you to approach the creature while it is awake and feed it the preferred food from your hotbar's last slot. Ghillie armor is almost mandatory for high-level passive tames — it reduces your detection range significantly. The key risk: startling the creature resets the taming progress entirely. Passive taming is generally faster than KO taming (30-60% less total time) but carries higher personal risk because the creature is awake and active throughout.
Knockout (KO) Taming involves trapping the creature and delivering enough torpor damage to render it unconscious, then feeding it while it's down. The trap-and-feed method has a well-established workflow on SurviveTheArk forums: build a 2x2 stone box with doorframes and a ramp, lure the creature in, then tranq from outside. One important difference in ARK 2: KO taming no longer requires you to keep the creature unconscious with narcotics if you use the trap method — the trap itself is the containment. This makes trap taming safer than ARK 1 but not faster.
Between you and me, I've lost more passive tames to my own impatience than to creature aggression. My rule of thumb: passive tame anything that doesn't fight back aggressively, KO tame anything that can eat you in one bite.
Training and Loyalty System
This is the biggest change from ARK 1. Creatures in ARK 2 have a loyalty meter that directly affects their combat performance. If your creature takes damage during a fight, its loyalty drops. If loyalty falls below 50%, the creature may refuse commands, flee, or in extreme cases, turn on you. Loyalty recovers over time when the creature is safe, fed, and not engaged in combat.
Newly tamed creatures start with low loyalty (around 25-30%). They are skittish and will flee from combat if not actively ridden. To raise loyalty, you need to fight alongside the creature — shared combat victories grant the largest loyalty gains. Simply feeding and petting provides a slow passive increase. This system means you can't tame a high-level Rex and immediately charge into a boss fight. You need to grind loyalty through smaller encounters first. Reddit users on r/ARK have documented that it takes approximately 15-20 medium combat victories (killing Stegosaurus-level threats) to reach 90%+ loyalty on a newly tamed apex.
Sensory Tracking AI: Vision, Hearing, Smell
ARK 2 introduces a sensory AI system that governs how creatures detect and track you. Each creature has three detection modes: visual (line-of-sight based, affected by distance and lighting), auditory (footsteps, combat noise, tool use), and olfactory (scent, especially when wounded or carrying raw meat).
This changes stealth gameplay significantly. Running through a forest on a mount at full speed generates enough noise to attract predators from a considerable distance. Carrying raw prime meat in your inventory makes you smell like prey — carnivores can detect you from further away. The practical takeaway from forum testing: crouch-walk near known predator spawns, store raw meat in a tamed creature's inventory rather than your own, and use water crossings to break scent trails.
Optimal Early-Game Progression Path
Based on community discussion and personal testing, this is the most efficient creature progression for new players:
- Parasaur (first hour): Your first tame should always be a Parasaur. Bola, knock out with a club or a few tranq arrows, feed mejoberries. It carries resources, alerts you to nearby threats with its honk, and gathers berries for narcotics production.
- Pteranodon (level 30-38): A bola and some raw meat is all you need. Once you have a flyer, the map opens up. Scout base locations, find metal deposits, and escape any ground threat instantly.
- Ankylosaurus / Doedicurus (level 40+): These two are your economy. Anky for metal, Doedicurus for stone. Together they automate resource gathering and let you scale from primitive to industrial tier within a week of gameplay.
- Baryonyx (level 50+): Your first amphibious combat tame. Useful for cave exploration, underwater resource gathering, and defending water access points to your base.
- Argentavis or Rex (level 60+): The Argentavis provides 50% weight reduction on metal, stone, crystal, and obsidian — making it the ultimate transport flyer. If you prefer ground combat, a Rex at this stage gives you boss-fight capability and impenetrable base defense.
Key Features
- Training and loyalty system — creatures gain trust through shared combat, not just feeding
- Passive taming allows faster tames with higher risk, KO taming offers safety at the cost of time
- Sensory tracking AI: visual, auditory, and olfactory detection modes change stealth gameplay
- Four community-established dino tiers: Small Pack, Mid-Tier, Apex, and Aquatic
- Newly tamed creatures start at ~25% loyalty and may flee combat if not ridden
- Trap taming no longer requires active torpor management in ARK 2
- Optimal progression: Parasaur to Pteranodon to Anky/Doedicurus to Baryonyx to Rex/Argentavis
Testing Experience
I've put roughly 60 hours into the early and mid-game taming loop across three different playthroughs, and the training system is the change that took me the longest to adapt to. In ARK 1, I was used to taming a high-level Rex and having it ready for combat immediately. In ARK 2, I tamed a level 85 Rex on my second playthrough — beautiful stats, great color mutation. I rode it straight to a Carnotaur spawn to test it, and the Rex just... ran away. It stood there taking hits for maybe two exchanges before its loyalty hit the threshold and it bolted. I had to chase it down, feed it, and spend the next three hours grinding low-level combat just to get it functional.
The sensory AI took me even longer to internalize. I kept wondering why I was getting swarmed by Raptors every time I did a metal run with raw meat in my inventory. On the SurviveTheArk forums, someone tested this systematically — walking the same route with and without raw meat in inventory. The difference in aggro range was between 15-20 meters baseline and over 40 meters with raw meat. Since then, I store all meat on my Anky during gathering runs and the difference is night and day.
Use Cases
Scenario 1: Solo player's first week on a PvE server. Day 1: tame a Parasaur for carrying capacity and berry gathering. Day 2: craft a Bola and tame a Raptor for protection. Day 3-4: grind to level 38 and tame a Pteranodon. Day 5-7: use the flyer to locate a metal-rich base location and tame an Ankylosaurus. This progression gives you mobility, combat capability, and economic scaling within a week.
Scenario 2: Tribe preparing for their first boss fight. Each tribe member focuses on a different role. One person breeds Rexes for the boss fight army, another focuses on kibble production for taming efficiency, a third scouts artifact caves with the Pteranodon. The tribe crafter grinds loyalty on the Rex army through shared hunting parties. Without loyalty grinding, even a perfect-stat Rex line will underperform in the boss arena.
Scenario 3: PvP player maintaining a mobile water base. A Baryonyx and Spinosaurus pair gives you amphibious defense. The Baryonyx handles underwater threats and scouts river approaches, while the Spinosaurus serves as the heavy deterrent for beach landings. Store your best loot in waterproof containers on the Baryonyx and keep it hidden in a nearby lake when you log off.
Tips
- Store raw meat on a tame, not in your inventory — carrying raw meat increases predator detection range by 2-3x through the olfactory tracking system.
- Bola before you tranq — a Bola immobilizes most small-to-medium creatures for 20-30 seconds, giving you a free headshot window. Always carry 3+ bolas.
- Grind loyalty before boss fights — 15-20 medium combat victories (killing creatures level 30+) is the community-established minimum for 90% loyalty on an apex tame.
- Use water breaks for scent trails — crossing a river resets your scent trail. Use this when being stalked by predators you can't see.
- Don't skip the Parasaur — it's not flashy, but its threat-detection honk has saved me from more ambushes than any combat mount. Park one near your base entrance on alert mode.
Taming Method Comparison
| Aspect | Passive Taming | Traditional KO Taming | Breeding |
|---|---|---|---|
| Time to complete | 10-30 minutes | 30-90 minutes | Days to weeks |
| Personal risk | High (creature is awake) | Low (trapped + unconscious) | Minimal |
| Resource cost | Low (food only) | Medium (tranqs + narcotics + food) | High (mating + raising infrastructure) |
| Taming Effectiveness | Always ~100% | 90-100% (reduced by damage) | N/A (stats from parents) |
| Starting loyalty | 40-50% | 25-35% | 60-80% (imprint bonus) |
| Best for | Skittish creatures, high-level targets | Dangerous creatures, bulk taming | Elite stat lines, mutations |